Quote:
Originally Posted by Rosomaha
Just in case clarification: All controllers - this is an internal integral part of Silent Hunter. Other editors-programs can use them - if the “mirror” of the controller is recorded in the program code. To add a new controller - is to create a new “mirror” which was not previously in the program. To create a controller - this is Devs of SilentHunters. )
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Sorry, I have just seen your edit.
Of course the real controllers are store in the executable or in the act, dll, etc files, and only someone who knows the source code could add new ones.
The way I see them, "controllers" stored in sim, zon, val, etc. files, are just tags, telling the game to apply a certain action (as defined by the corresponding hardcoded controller) to a certain object, followed by a list of configurable properties which are specific of that objec