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Old 01-22-09, 09:26 PM   #468
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
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Quote:
Originally Posted by privateer
Quote:
Originally Posted by AVGWarhawk
Quote:
Originally Posted by skwasjer
Grmpf... How anyone suddenly thinks GWX is the driving force behind this mod is beyond me...

Lack of progress reports, well, that's up to Tomi. He's pretty busy in RL the past weeks as I understand, but work is progressing. I'm sure he will post new screenshots when he feels like it.

As far as the animation is concerned. I have made it possible for the engine to stop running when stopped or submerged. I have some more ideas to give the engine room true ambience (fog/smoke/audio).

Tomi told me he would send the fully textured room in a week or so. Then I will build the new DAT but this will take a couple of weeks.

PS: Be advised that this mod will make a big impact on your system resources due to the high poly modelling, texturing and stacked on top all the animations...
And thus answers the "joint effort" question. Nice work as well Skwasjer
And if one would take the time to read the whole threaed?
(God forbid you do that!)


It has been stated over AND over where TGW stand on this Mod.

If one wants to push self gratification on this?
What the hay?


Feel free to be sanctimonious.
By all means.
:rotfl:

But try to be a little less obvious.
...

Last edited by longam; 01-23-09 at 08:19 AM.
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