Hitpoints, fairly standard way in games in general to measure "health" of something.
In this case, a torpedo's "damage" needs to overcome the compartment's "health" for it to take on water. The ship has total HP as well, which when depleted simply causes the ship to sink/be destroyed, regardless of flooding.
Say, for example, a torpedo does 10 points of damage, a compartment has 10 points of health, and the ship in general has 50 points: 1 torpedo will always cause flooding in the stricken compartment, and the ship will be "dead", regardless of flooding, after 5 hits (5 torpedoes for 50 points of damage total).
Note though that this mod is effectively obsolete, unless you're not using TDW's overhaul.
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Contritium praecedit superbia.
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