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Old 07-23-17, 01:40 PM   #45
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
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Hi The_Frog,

I have a question: I have noticed that your units take advange of the multi-texturing concept common to SHIII, IV and 5, but not exploited by devs in stock SHIII. The material naming part is clear to me, as it is more or less identical in SH5. In latter game, textures are assigned to each unit through entries in its roster cfg file which take StartDate, EndDate and a Frequency value into account. This is an example taken from SH5's Queen Eliabeth roster entry:

Quote:
[Texture 1]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO01.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1

[Texture 2]
TextureName=
LightmapTextureName=data/Sea/NBB_QueenElizabeth/NBB_QE_AO02.dds
NormalmapTextureName=
StartDate=19390101
EndDate=19461231
Frequency=1
I couldn't see anything like this into your files, hence my question: how are configurable textures assigned in SHIII?
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