Quote:
Originally Posted by gap
This top mark issue is driving me crazy: I still don't get why the same material/texture looks okay on the lantern, but not on the mark
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Looking at the LLH_LaPlate.dat file, there are 2 textures:-
One called LH_LaPlate.tga with label "LaPlate_Concrete"
the other called LH_LaPlate.tga with label "LaPlate_Metal".
Am I wrong in thinking the one labelled "LaPlate_Metal" should have texture
LLH_LaPlate.tga which shows as a little white square. Haven't got access to SH3 at the moment, so can't test - just an observation.
What I did do is include the rock as a node in the LLH_LaPlate.dat file, and I could easily and accurately put the lighthouse on the rock using the translation co-ordinates in S3Editor.
Not sure I follow the use of seperate models in the library directory.
Please excuse my input if completely wrong as you two are way ahead of me on this.
regards,
MLF