Thread: [WIP] Lighthouses mod
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Old 07-13-17, 08:19 AM   #204
MLF
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Join Date: Sep 2002
Location: SW France
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Quote:
Originally Posted by gap View Post

This top mark issue is driving me crazy: I still don't get why the same material/texture looks okay on the lantern, but not on the mark
Looking at the LLH_LaPlate.dat file, there are 2 textures:-

One called LH_LaPlate.tga with label "LaPlate_Concrete"
the other called LH_LaPlate.tga with label "LaPlate_Metal".

Am I wrong in thinking the one labelled "LaPlate_Metal" should have texture
LLH_LaPlate.tga which shows as a little white square. Haven't got access to SH3 at the moment, so can't test - just an observation.

What I did do is include the rock as a node in the LLH_LaPlate.dat file, and I could easily and accurately put the lighthouse on the rock using the translation co-ordinates in S3Editor.

Not sure I follow the use of seperate models in the library directory.

Please excuse my input if completely wrong as you two are way ahead of me on this.

regards,

MLF
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