Thread: [WIP] Lighthouses mod
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Old 07-12-17, 06:32 PM   #202
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Kendras View Post
bad news :

- i didn't manage to make the rock collisionable, although I have the same controller as on my previous test (and rock was collisionable)
We will sort it out.

The controller used for making this kind of objects collisionable, is the StaticObject controller. I had placed one in the rock object, but you should explain first how you used it, and if/how you 'converted' it. I still what you meant in your previous post

Quote:
Originally Posted by Kendras View Post
- the top mark is still plain black
This top mark issue is driving me crazy: I still don't get why the same material/texture looks okay on the lantern, but not on the mark

Quote:
Originally Posted by Kendras View Post
- it's impossible to place the rock precisely in relation to the lighthouse
Sure it is possible but if I got you correctly when we fisrt discussed the topic a few month ago, the position of terrain objects is always dictated by the coordinates of their 3D meshes. You must estimate by how many meters the rock needs to be raised/lowered, export its meshes using S3d, move the object in Wings, and re-import them in the dat file. As I told you, a ruler object will help greatly; let me know if you still want it
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