Quote:
Originally Posted by nsomnia
First offical large team meeting has finished and many tasks have been created to add onto my inital protoyping. More news soon, been online for 14 hours+
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Checked out the forum thread and your videos; your progress looking good so far! I really hope you don't lose interest before you release version 1.0 as it is an incredibly long journey to design and implement a complex game like this.
I have a technical question: It is my understanding Unreal Engine 4 is designed for and suited to small(ish) worlds how are you going to handle drawing a massive scale ocean world like Silent Hunter 3 or 4?
origin rebasing with custom mathlib or massive engine modification (almost rewrite)?