I don't know how TWoS accounts exactly for these factors, but realistically it should be like this...
- The deeper your torpedo will explode on the target, the bigger the damage caused by the explosion;
- Ideally you want to hit specific locations on bigger ships that will yield more overall damage with better chances of sinking.
- Obviously, the smaller the distance a torpedo has to run in the water, the higher the explosion success rate (especially for magnetic torps). So be close if you can but fire from further than 450 m because you must account for the torp's safety activation distance.
The first point is about a poker game, because as said if e.g. the drafit of a ship is 8.4 and you set at 7 there is a high risk of a miss, but if the torpedo explodes at that depth, you can (at least you should) expect much greater damage than if you had set it to 3-4.
The second point is really important if you fire 2 torpedos or more on a target which usually you must do for targets with 12000+ tonnage in order to secure the target sinking. You want to hit in different parts including critical parts, and not 2 torpedos on the same location.
Are there such 'critical parts' on targets that are more important to aim for? I don't exactly know yet, I must find out...But you only have the luxury of such a choice if you are close enough which is not always possible with a lot of escorts.
Last edited by XenonSurf; 07-28-18 at 01:58 PM.
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