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Old 01-05-13, 07:57 PM   #104
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by volodya61 View Post
Maybe it's time to solve/fix the following issue?
Quote:
Originally Posted by gap
- Machine guns (both aircraft and ship mounted) are overpowered in SH5.
Yes, I think so, but it is not so easy

I will put it simple: the issue could be fixed either by decreasing hp damage/armor piercing of 20mm shells, or by increasing our hull's hp/armor. Which method is correct? I could have added much more parameters, but I think my example is rendering the idea anyway

I need for real life objective measurements to start with, for adjusting them to the SH5 world. Some of them aren't to be found (how to convert the concept of "hit points" in real therms? ), whereas other data possibly exist (i.e. shell's armor piercing capacity and blast radius), but they are incomplete or hardly found.

All in all, I think I will start from warship's armors. It shouldn't be difficult collecting this information. Armor piercing values for many guns/shells are also available or can be rougly extimated, but I need to understand if in SH5 this parameter is affected by distance, as in real life

Any suggestion?

Last edited by gap; 01-05-13 at 08:54 PM.
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