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Old 05-06-10, 07:52 AM   #15
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Quote:
Originally Posted by Chubster View Post
Hi Capn...Cheeky I know but would it be possible to use just the dials, ie compass, telegraph etc on there own ?

Think they are bloomin fantastic
Well the work was cobbled together from several sources. I used Jimimadrid's dials (I picked his American black faced dials and used one of his German dial rosette to fit within the center after changing its color to match) and tweaked them a bit to fit. I put the red mark on the outer base ring to identify the subs heading. I used a Larger Hud Dials mod which I believe was made by AOTD_MadMax (but I'm not positive of the original creator, it's been too long to remember where I got it. Doing a search comes up blank) to increase the size. I had to tweak it to fit but the original idea wasn't mine. A few small tidbits like the red telegraph handle or the red compass pointer for setting a new course were mine.

The question is, can they be put into a separate mod for use? The short answer is yes of course. The larger problem is, can a casual player keep track of the various mods that are activated through JSGME to not allow one to overwrite another causing a conflict. Take for instance JSGME, in itman's post he has JSGME's warning (be it in Dutch) of a conflict between files JSGME has already changed. If the files are compatible (one was written specifically to overwrite another) there's no problem with the change. If a file is changed just to satisfy it's intended purpose without regard to any other changes, all hell can break loose.

For the ability to have larger dials appear in the Hud the Menu_1024_768.ini file has to be changed. This file tells the game where, what, and how a 2D object gets put unto the screen. Many mods rewrite this file to accomplish it's intended changes. But when one change doesn't include another for the same file (the game will read only the last file that JSGME has activated, that's why the order of activation in JSGME is so important) parts of the first file will be lost. That's why I state in the README for MaxOptics, place the mod after it's intended compatible mod. If I made just a straight "Magnified Hud Dials" mod there's a good chance it will be used with other mods and BAMM, it will conflict with any that changes the Menu_1024_768.ini file.

Long story short, it will save you and me some grief.
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