Quote:
Originally Posted by Seaowl
**Edit 2: After some testing it seems that sometimes is nescessary to check "material groups", sometimes not. It worked fine for me to have both checked , but now I stumbled upon a modell - the NLGH lightship - where checking "material groups" during blender export messed up the whole texturing after reimporting in S3D.
|
And isn't problem in that, that you by mistake unwrap some part of model and by this step was mapping changed in other way as was texture mapped originaly? Once i did it by mistake too and didn't noticed at first, just after i compared mapping of original object with my version.