The largest failing is the lack of an organic "zig-zag" capability in any of the game engines. Not the "constant helming" we see, but legit patterns of course changes for the entire group every XX minutes. The patterns were not /\/\/\/\/, either, but very complex shapes that look more like bizarre sinusoids.
We tried in both my campaign, and lurker's RSRDC to have /\/\/\ zigzags created by the Automated Campaign Editor program, but too many slows the game down a great deal (a single convoy can then have 10s of thousands of waypoints).
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"Government, even in its best state, is but a necessary evil; in its worst state, an intolerable one." — Thomas Paine
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