Thread: [TEC] Modding SH3
View Single Post
Old 12-28-16, 09:39 AM   #68
astradeus
A-ganger
 
Join Date: May 2009
Posts: 76
Downloads: 281
Uploads: 0
Default

thank you for your answers .

No answer, I thought you were gone.

I am currently testing a map that I have created and that seems operational. It contains 32 different types of vegetation zones. But I am not yet satisfied with the accuracy of the actual data. This is my trial version. I chose to make big, because even if all zones are not exploited immediately, it is possible to associate several [IdxConversion] with the same type of vegetation.

For example:

IDX 1 = 6; Tropical / rainforest
IDX 2 = 6; Tropical / rainforest
IDX 3 = 6; Tropical / rainforest




Quote:
Originally Posted by Tycho View Post
And I accomplish my trees in completely different approach than original game.
Can you give me more explanations on this subject?

In my experimentation for sh5, I am looking for a way to get a better rendering of the textures in the game. I thought to modify the models "vegetation.GR2"
Or use the normal map textures for trees.

What are you going to do?

Last edited by astradeus; 12-28-16 at 09:47 AM.
astradeus is offline   Reply With Quote