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Old 06-24-11, 03:02 PM   #1
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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Default LWAMI 3.11 Released

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CADC
Subsim (updated 1904 GMT 26 Jun)

Victorious TAGOS Patch

In this version,

Quote:
New In Version 3.11

*Torpedo base PSLs have been reduced in most cases, especially for modern electric torpedoes.
* The torpedo sound-speed relationship has been steepened--meaning that setting a torpedo below its maximum speed will significantly increase its stealth.
* Passive torpedo seeker performance has been improved, but not to the point that they were at in stock DW. They are now very effective against surface ships--especially combined with the stealth and range benefits of being run slower. Submarines are generally not at risk unless they are very noisy.
* Sonar profiles have been completely redone to make classification easier and more realistic. See section 1.1.4.
* The Kilo-Improved's MGK-400EM (cylindrical and conformal) sonar has been upgraded slightly. This sonar has also been installed on China's Project 877EKM Kilos.
* Mines, other than bottom mines, that did not have a visual signature were given one, which will allow ships and aircraft to spot them on the surface. Aircraft might see them in shallow water if they're close enough.
*Visual sensor performance has been increased so that (in clear weather) it is equivalent to what a human player can achieve at the FFG's lookout station.
*Aircraft now have two visual sensors; one for detecting submerged submarines, another for everything else (without the former's range penalty).
*The MH-60 will now drop sonobuoys when set to the Sonobuoy Search tactic in the mission editor.
* Fixed-wing aircraft will fly into the ground much less often. They will also not attack surface targets with their guns, as that was the cause of their CFITs.
* Lots of new models (including DARPA ACTUV imports!) and platforms!
And we do mean a lot of new models and platforms. TLAM's been keeping me busy.

If anyone's having any problems with the mod, this would be a good place to let us know.
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Last edited by Molon Labe; 08-13-11 at 09:26 AM.
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