View Single Post
Old 04-20-16, 12:43 PM   #38
Aquelarrefox
Commander
 
Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
Default

thaks for reply. h.sie fix torpedo in later 39 early 40, magnetic.

mybe there were another explication, i used now your weather mod, and doing night attacks i noted more variation in wind speed along the trip until attack, so my test was under water. mybe in some cases i have realy 14 winds speed at the moment of aproch that i cannot read underwater. i tested over the same aproch from several saved game again and again to obtein some stats.

on the other side your mod works very realistic for me.
still with your mod i can get winds of 25 km/h and the officer will say 15km/h?

Last testing with your env file worked good and hit with a rational rate.

1 ship on surface and 1 summerged infiltrated in a british east cost. 3 hits, 1 early detonation (in the yard, any way i could scape, lone little hunter) and only one failure at 25m.
early test i have 4 filures and 1 hit or 1 premature explotion. im sure becose i follow them with external camera to be sure.

as you know more things, every type of torpedos have diferent "early detonation" probability?
thanks, great modder.
__________________
Having a HARD TIME with CONSOLIDATE GRANMA MOD...
Aquelarrefox is offline   Reply With Quote