It would be interesting if Blue Byte ran this as a project for Ubisoft, then they would have 2 revenue streams from the franchise with minimal effort on their part.
They would also split the risk between a browser based game and a proper PC sim.
Then if the market grows to a sufficient size you have a business case for developing a more modern subsim.
I suspect though Ubisoft HQ is wrapped up in assessing purchasing assets and IP from the demise of THQ atm.
...but yes in principle sim players should accept the true cost of continued development, and sim developers need to accept community participation if they want success.
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