Here is an example of how the UI works. On the left is the tactical map that shows the evolving tactical situation. The 3D world only shows enemies that you have a solid TMA solution on, while weaker tracks only show up as markers on the map.
On the right is the sonar screen, which allows you to see the strength of the contact on different arrays, as well as shows the estimated enemy sonar performance against you, based on the TMA solution.
You may see that I've just fired a torpedo against the enemy sub, and a waypoint is provided that can be moved in order to perform a corrected intercept. The yellow lines on the tacmap are active sonar emissions detected by your onboard WLR-9 active sonar intercept gear. It also detects emissions from incoming (active) torpedoes, which show up as red lines. If you raise the ESM mast, purple lines indicate radar emissions.
On a real sub all of these would be displayed on individual CRTs manned by individual crew members, but for the sake of playability we elected to combine everything into one display.
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