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Old 06-22-16, 08:45 AM   #19
Onkel Neal
Born to Run Silent
 
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Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,283
Downloads: 534
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Quote:
Originally Posted by daft View Post
Firstly, awesome news! I really approve of the new direction!

Secondly, you're moving to Sweden?! Now, I haven't been the most Active member on Subsim, but I've been here for a looooong time now (before my current forum nick namn I had another which I lost the password to), and Subsim and consequently you Neal, have come to mean quite a bit to me throughout the years. So IF you really are moving to Sweden (Stockholm I assume), I insist that I finally get a chance to meet up and buy you a couple of beers.
Yes sir, thank you, looking forward to it. I also plan to visit the U-Boat in Kiel, for research and honor.

Quote:
Originally Posted by nsomnia View Post
We've got you covered, check back this weekend (Very very late Saturday GMT or Sunday) mail has been shipped out and should be arriving in port anyday now. :

Edit: Just noticed top 100 of 35,500 on indieDB in my siggy, thanks for the publicity Neal & Co!
Outstanding! Please be assured, as my role of Admin with Subsim, I will always back your effort and support you. There is no such thing as too many quality subsims.

Quote:
Originally Posted by Zerim View Post
So, I downloaded the game ~2 days ago based on a recommendation from some of my friends from Eve Online, so I'd like to chime in and speak as someone who knows very little about submarines and hasn't played a sub game before.
I'm very happy that it's been funded, because what you have at the moment is special. This game has the potential to be quite popular among mainstream gamers (your own Google Analytics may provide insight). At the moment, the game, as incomplete as it is, isn't just some obvious clone of another game, and it provides extremely memorable gameplay for groups of friends, with serious, tense, scary, funny, and enjoyable moments, somewhat similar to Keep Talking And Nobody Explodes or Spaceteam. I'd like to offer a few pointers, though as you've decided to fund development, it's your money, so feel free to disregard them.

1. Mainstream gamers do not care about the submarine type, and they won't care about what's historically accurate (beyond tangible things like armament, instrument quality, or other special equipment). I'm sure ... I have read every bit, thanks --NS

tl;dr- The core gameplay has tons of potential mostly regardless of historicity. Good luck with its development!
Zerim, thanks for taking the time to share your views. They are gold, you are right about the value of appealing to casual gamers. I have always believed that a good sub game should have scalable options and good tutorials where a newbie can pick up the game quickly and enjoy the hell out if it; it should also be able to represent historical and physical reality, and options for that are mandatory. I want the ship models, capabilities and tactics to represent real life, with concessions to game play only as needed.

Thanks also for the other game suggestions, I will investigate them. If a game does it right, then I like to study it for keys to success.

Quote:
Originally Posted by StandingCow View Post
Awesome news! So... question... should we (if we still want to put money toward this game) donate what we kickstarted to subsim or will there be a future pre-order link put up?
Yes sir, hold on to your $$, when the game is ready, we will put it on Steam.
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