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Old 09-08-13, 05:09 AM   #58
urfisch
Sea Lord
 
Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
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this is a great, great mod, as it seems so far! but the magic will be, to implement this into a supermod campaign file. if i understood this right...? and there are missing "special uboats (scripted ones)" to get this working, right?
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