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Old 03-11-11, 09:33 PM   #6
Luno
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Join Date: Mar 2011
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Sorry, that was something I should have done:

2 GB RAM
1.73 Ghz Dual core (pentium 4 I think)
Intel 965 Express Chipset. It has at least 128 Mb of memory with a max of 358 Mb depending on whether or not it feels that it needs it. Apparently though, the card doesn't always utilize this resource.

Looking at the graphics control interface, it is Open GL, but I'm sure the card has DX9 as well because I run a some other games in DX mode. I have played games which have transparent, wavy, and reflective water, so I'm not totally sure why it's not working in SH3. Looking through the interface, there appear to be some feature that I can "force" but I'm not quite sure what they can do in regards to this problem:

Triple buffering, buffer bit depth, texture compression, memory footprint (maybe this is the feature that decides when to use more mem?), anisotropic filter.
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