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Old 07-02-09, 08:54 PM   #1057
Silverwolf
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Join Date: Jul 2009
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To keltos01, I ran into that same problem when importing another sub I've been working on. (Not the Blackwolf) I also ran into a too many triangle error. from what I can tell it's probably an importing cap so you don't import more than S3d can handle. There are two ways to solve the problem.

1. break the ship up into separate parts so the texture coords are less.
2. use the UV map for the texture and bake the AO map from it.

The texture coordinates I got my sub down to so I could finally import just the hull was 53,242.
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