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Old 03-19-11, 11:58 AM   #19
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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v3.0 released. See post #1 for details.

This version adds support for hedge hogs.

Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called.

Last edited by TheDarkWraith; 03-19-11 at 12:10 PM.
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