View Single Post
Old 09-05-10, 05:20 PM   #50
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
Uploads: 0
Default

at present code, you will die if following conditions are met ("OR" coupled):

- at least one of the compartments is flooded 100% "OR"
- all hitpoints from the pressure hull are gone "OR"
- all hitpoints from a compartment are gone.

...this means the boat is going to die and is sinking and you are instant dead if one of above conditions are met.

It would be nice, staying a bit longer allive to fully "enjoy" a dramatic end after for example a deptcharge ripped your pressure hull to 0, boat is sinking while you are still allive, reaching crash dept to finaly get the game over screen.

The game then would play very rare played voices like "we are going to die" or "we cant stop the flooding" mixed with dept cranks and flooding sounds and so on. Voice files and triggers are there, but very rare played because of that stupid instand death routine which end all the dramatic and movie like action with a "instand death" "you know, ...you have to do it slow, nice and slow"

at current i try to use some older "anti instant death" ideas to prevent this using very high hitpoint settings coupled with altered flooding, armor, damage and repair values, but this isnt helping sometimes and could lead to bad side effects.
__________________
Stormy......


Last edited by Stormfly; 09-05-10 at 05:40 PM.
Stormfly is offline   Reply With Quote