Some more questions:
(1) In shallow water can I use the topography to (like a canyon) to hide my passive noise or to avoid detection from active sonar?
(2) Can I use topography to block a weapon from hitting me?
(3) What exactly changes at the four different difficulty levels? Does that only affect tactical combat or the campaign performance too?
Thanks.
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War games, not wars! --- Only a small few profit from war (that should not stand)!
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