Thread: A few new ideas
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Old 09-20-23, 08:33 PM   #64
Fidd
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Join Date: Apr 2005
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49. Change lobby simple-radio choice to a per-boat choice, not a lobby choice, and to be able to freely change between simple and complex "on the fly" in game.

On organised games where real morse-code is used, it would be enormously useful if boats lacking a radio-operator (as sometimes happens, either through lack of volunteers, or latency problems rendering mutilated morse signals). So if a boat lacks a radio operator it could employ simple radio to send and receive, whilst the other boats can use morse. If a radio operator capable of using morse joins, then it can be changed back to complex radio. Similarly if a game starts and it's discovered that there are serious latency problems rendering morse unintelligable, all or some of the "complex" radio-operators can change to simple-radio without the lobby having to be restarted. RENDERED (partially) MOOT BY IMPROVEMENTS TO MORSE

If the simple radio boat sends "encrypted" then the morse signal received by other boats would require decryption. (possibly as a subsidiary selectable setting?)

Once the "per-boat" approach to settings is introduced, it could be extended to allow skippers to choose their own torpedo load-out, whether they're using automatic engines and so forth. This would be especially useful for when multi-boat games are short of a few players.

If a u-boat captain survives "x" missions, and gains mission successes, then the load-out avialable to him might include, date permitting, the use of a few exotic torpedoes, such as "zaukoenig" or "lut" torpedoes, with more average players receving them later in date? If he's on a killed boat, (or logs out from a boat subsequently killed) then he loses this privilege?

Last edited by Fidd; 11-28-23 at 05:18 AM. Reason: addition of final para
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