Thread: [WIP] Lighthouses mod
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Old 01-27-17, 11:12 AM   #56
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Jeff-Groves View Post
The Red flairs were done by TheDarkWraith/RacerBoy as I recall.
Check your mod installs.
Thank you Jeff, are they included in GWX?
SHIV units use the unified render controlled where you can enable/disable bump, specular and ambient occlusion maps, but I doubt this is compatible with SHIII

Quote:
Originally Posted by Kendras View Post
Great !
Here's a preview of the upcoming rocky reef; from top to bottom: a wireframe render, the model with diffuse textures mapped on it, and the same with AO shadows + underwater fouling textures. You should overlap the two textures mentally while I find a way to physically do it within a SHIII-compatible dat file:



The mesh has a resolution of 6,794 faces and it is ca. 30 m high (from top to bottom) with a base of about 180x240 sqm, though the emerged part will be much smaller (how much depends on where you will put it in game). I have set the base vertices to have a 0 heigth, so that they will always lay on the seabed if you set "place on land" as true.
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