Thread: [TEC] Modding SH3
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Old 05-24-16, 10:45 AM   #48
Tycho
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Join Date: Oct 2009
Location: Sofia, Bg
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Default Some objects - texturing

Some objects - texturing.

How to look from where exactly some model takes its texturing.
Because SH3 use one texture for many things.
Again, let's use UZO for example:

You open the Turm .dat file with S3D, select Uzo node and look which texture is used.
 


Open this texture with graphic editor (I use PaintNet), and look the resolution.
Now in S3D, you select the 3D model and make its UV map preview with the same resolution. Save as PNG.
 


Next, in the graphic editor, you add this PNG like second layer over the texture, and now you see from where exactly UZO takes its texture.
 


If you want, you may make a new texture. The resolution is not matter, now it is 512x512, or 256x256.
 


And create a new material with this texture.
 


Now if you give this new material to the Uzo model, you will have a new texture for the UZO, that is not cross with other objects.
 


Well, this is a very silly method, but is done only with S3D and graphic editor.
It is better to remap a little the texture coordinates, but this require more programs and time, and I will not explain it right now.
 
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Last edited by Tycho; 05-30-16 at 05:28 AM.
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