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Old 01-05-09, 09:23 AM   #9
keltos01
Silent Hunter
 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
Default copy of texture in alpha channel of _001.dds file




I noticed a thing in the game's yourbeautifulsub_001.dds which I didn't do on mine :
there is an alpha channel under the 3 channels of the occlusion map image, but it has
not the occlusion map itself but a copy in B/W and positive of the
yourbeautifulsub_T01.dds file
with a higher ratio of contrast/brightness !

This is why my models were always so shiny : they were lacking that level of details in the alpha channel !

I will try and remedy to that.

I found it editing the UbootIXD2_001 file...

So much to find out still...

Keltos
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Last edited by keltos01; 06-06-09 at 01:39 AM.
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