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Old 11-22-17, 09:20 AM   #2
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
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I think it was a design choice by the devs. Yes it would be possible, but they would need to change the whole mission system together with it, so that's not the future...

Currently the missions are designed in a way to shuffle the ship positions at the last moment so you face a different situation each time, and the spawings follow a concrete piece (extract) of the map. Once you enter a mission it's decided that you will fail or succeed, there is no free 'disengage' and 're-engage' at a later point, so the whole thing is not trully dynamic,
there are no dynamic positions through the world for the objects you could meet like in SH3 or SH4/5. And no editor to globally change these. The result is however as good as for a 'complete' map to follow, you get to play trully different situations each time, and you can edit the ship/sub composition to your liking if you want.

The game has difficulties not making the ships go into the land, so this is the drawback of not setting exact ship routes like in a global map. Global ship routes would be predictable and thus not interesting...
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