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Old 05-09-11, 10:08 AM   #37
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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the only problem I see (and is probably why the devs left these out) is that they are a unit (a ship to be exact) and the game engine has a hard time dealing with many units at once (your system will be brought to it's knees with too many units - saw this happen with spawned mines). So if you sink many ships in a convoy and they all spawn lifeboats your system will probably start crawling. You can see this happen in convoys that contain many units as is.
The lifeboats being a ship will not disappear. They follow the same 'rules' as the other ships in the game as far as de-spawning.
I'll dig through the exe file and see if I can't find a way to limit the number of lifeboats being spawned per ship. If we can cut this number down to say max 3-4 per ship I think we'll be ok.

@Zedi: there will be no conflicts with your campaign work
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