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Old 01-16-06, 07:17 PM   #4
HydroShok
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Join Date: Jan 2006
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Well I discovered a way to pull it off, that should work online but I haven't tested it. I just give every controllable platform a transit tatic at 0 knots, so they don't move and most likely wont shoot either. Then after 2 minutes, if they haven't moved, I use a destination trigger (.03 miles centered on unit) to remove the unit. Human players wont get removed so long as they go at least 3 knots or so for the first 2 minutes, which shouldn't be a prob for most folk.
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