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Old 06-01-06, 06:44 PM   #11
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Well, the missiles will have the same launch transients on sonar as all other missiles in the game.

The mission designer is free to include a "Missile launch detected" .wav.

Ultimately, the only improvement in adding the missiles to the SSBN's will be eye candy. The only way it would fire is if the mission designer scripted it to, since
there are no legit targets in DW for ICBM's. Although, that would make adding the missiles themselves fairly easy, and pretty cool to see a missile going into near-space (at least as high as the DW engine can go, which is pretty high, 100km at least).

I'm looking through the SCX materials, and I definately don't want to have ICBM's "in play" other than as an event in mission design, as that's not really what DW's all about, at least in my mind. Although, I understand why those would be useable in SCX, since they are for playable boomers.

Cheers,
David
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