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Old 07-24-17, 08:12 PM   #173
Wiz33
Navy Dude
 
Join Date: Jun 2017
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Quote:
Originally Posted by Onkel Neal View Post
Is that link working?
Quote:
Originally Posted by kramxel View Post
So your logis is that "hardcore" sim gamers are small enough and unable to support a full sim, but are large enough to create bad rep on simcade games?
I really don't see it.

Reality is, companies prefer the short therm profit (selling x copies of Arcade v30, and selling v31 the next year) over developing something that the "hardcore" player base would actually support financially over time.

See what DCS is doing with flight sims, and you'll figure out there's plenty of market after all.

P.S: This post has nothing to do with Cold Waters.
But it wasn't always that way. SSI and SimCan basically built their whole company around wargames, Falcon series made Spectrum Holobyte. Micropose had enough success with M1 tank platoon and Gunship to keep going, EA felt it's well worth the money they shell out for the Janes name. Origin got in on the action with Strike Commander and even the European software house like DID came in with TFX and EF2000. Sure, Console games are selling more and more but there was still a healthy market for military sim until it got so complicated that it start turning all except the hardcore gamer away. The early sims while being fairly simple, manage to draw in people with just a passing interest in military matters but as all the sims got more complicated and we lost the entry level sims. The learning curve became too steep for a lot of them.

Last edited by Wiz33; 07-24-17 at 08:48 PM.
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