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Old 04-06-07, 04:08 PM   #22
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I've started messing with the campaign files partially to learn the editor. I worked on the random layers for 41 and 42 for TFs, and convoys, grossly reducing the convoy escorts as well as reducing the numbers of ships. You are right, it's daunting.

I'm more than willing to help out. I have been messing with many files, but being a total noob I am unaware how to present such files to anyone at large.

What's appalling is the lack of attention to the scripted missions. The 1st Battle of Guadalcanal, for example (all suck equally, but I looked at that one in deatil). They have Ise and Fuso BBs in Abes group. Dumb, since they actually have Kongo, and all 3 BBs that fought over the 1st and 2d battles were Kongo Class (Hiei, Kirishima, and Kongo). Yeesh. All their TFs have the same, idiotic "star" pattern of ships. All their CV TFs have the ships way way way too close together (7000m was standard IJN CV separation, at least through '42).

All the TFs wil capital ships should be eliminated as random layers, IMO. There are few enough ships, and their locations are well known enough that they can be scripted, IMO. The devs clearly had some resources on the technical specs of stuff, but don't have the first clue about the Pacific War.

tater
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