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Old 05-10-19, 10:40 AM   #22
fullmetaledges
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Join Date: Jul 2006
Location: Utah
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I honestly don't get the desire for an SH6 or clone. Last night I played some sh4(modded) as I am much more interested in fleet boats and honestly it's a few torpedo solutions and mostly staring at the map screen 95% of the time. Other than these torpedo solutions and navigational decisions including fuel management there isn't a whole lot going on. Damage control is super simple, crew concerns basically boil down to if they are in the right compartment and mostly everything else is automatic.

I understand everybody has their preferences in what they find fun in a game. I personally like the idea of taking a green crew and over time and experience building them into a veteran crew while improving my sub with evolving technology. I also find it interesting to manage my damage control efforts as well as simple tasks like worrying about the bilge levels. This gives me something to think about while cutting search patterns in the sea. I personally wouldn't call a game a simulation where you on a multi person platform as the captain man every station, but that is my opinion.

People saying that this game is like the sims, obviously have never played the sims because the micromanagement aspect of that game is this x 1000. I also agree that this was never going to be SH6 and the information from the backers, and guys streaming this game for a month made this abundantly clear. Yes it has some issues as every piece of software in alpha does. I have no idea why anyone would mod a game that is not feature complete to be honest. They didn't stop making the silent hunter games because they were great games that sold well, they stopped making them because they delivered a drm riddled turd and turned off the niche market that even knew their product existed. I hope this game never resembles SH in any way.
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