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Old 08-31-16, 12:27 PM   #7
gap
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Join Date: Jan 2011
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Quote:
Originally Posted by Kendras View Post
Ah ! Another thing : i use wings 3D. Do you know how to move automatically a 3D object by setting the position of one of its vertex ? I would like to move the corner to the origin (i mean where X=0, Y=0, Z=0) for each resized frame of the flag. It's very boring to do that manually for 25 models ...
The easiest way to do it is:
- import all the animation frames in a single Wings 3D project;
- switch to "body selection mode" (red cube on the top of the screen) and select all the meshes by dragging the mouse with the left button pressed;
- right click and choose "scale uniform" from the contextual menu, by using either the middle ore the right mouse button;
- switch to "vertex selection mode" and choose the vertex you want your meshes to be scaled from;
- once done, right click to confirm;
- press the Tab button on your keyboard to switch to "numeric entry" mode, enter your desired scaling factor (as percent: 100 = equal size), and press the "Ok" button or Enter to confirm;
- select the animation frames one by one (if needed, you can hide/show any frame individually by using the "Geometry Graph"), and save each of them with their original name, using the "export selected" command from the "file" menu.
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