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Old 04-03-17, 04:24 PM   #4
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,216
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Quote:
Originally Posted by mikey117us View Post
Have you experimented with that section of deck? i.e. highlight that portion of model export it, open it seperately and see what materials are assigned? Should be the material name and number it should also be uv mapped identical to the port side counterpart. The messy way to fix it is this way. Bring in the seperate .obj model of the deck section to replace the hidden, or the hole you made in the original. Then reimport into your node in S3D. You may then export it again from S3D to a separate folder and reimport it again, S3D can and does spank a model to correctness . I'm still a novice modder and 3D Modeller and more than once had results like this that sometimes are mistakes and sometimes ( frustratingly ) unexplained. If there is a better way ( as a novice ) I hope there is a post soon. I would like to know what happens.
Hi!
I've separated and re-imported wrong part of the deck as a different object, but in this area (well texturixed, yes!) damages are not applyed (they're visible only in one single object pointed by val file :-) )

Btw thanks a lot!
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Last edited by VonDos; 04-03-17 at 05:30 PM.
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