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Old 11-24-11, 06:21 PM   #24
Khelven
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Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
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everytime i try and run OHII Patch 2 my game wont even load past main menu. If i disable it, i can run like normal.

My soup:
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Accurate German Flags
NDB,NDH OM#1 - No Dialog Indicator
No Logo Intro Menu_Animation v. 01.00 by AvM
MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.04
MCCD_1.04_MFCM_1.2.1_compatible
nVidia missing lights
Shadow Improvement Mod
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_8_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_ByTheDarkWraith_test_5
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
OPEN HORIZONS II_full v1.5
OHII Patch 2 >>>>> Goes here
mtns - more traffic, nations and ships 1_7i
mtns - OHII&HarbourAdditon_Fix_1_5a
mtns - OHII&HarbourAdditon_Fix - restore minefields (optional - activate at last)
OHII - Cerberus ship patch
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Sounds V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environmental SH5 Realistic Colors V2.1
Dynamic Environmental SH5 Shallow Waters V2.1
sobers see thru wake fix
Window_Lights_Redone_V1
R.E.M_by_Xrundel_TheBeast_1.2
stoianm pitch&roll for SH5 V1 (normal)
stoianm EnvWeather V1 SH5
sobers green crew training V3 SH5
TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.5)
Trevally Harbour & Kiel Canal Pilot v2.8
Trevally Automated Scripts v0.6
Trevally TDC Help v2
Trevally Tutorial - All v0.2(for OHIIv1.3)
Better Torpedo Graphics
Critical hits 1.1 Torpedos
Church's Compass Dials Mod v2.2 - Option Two
Patrol Routine Scripts v. 01.02 by AvM
no torp bubbles - fx mod compatable- wamphyri
IO_MapCourseLine_normal pencil_mod
Carotio_IntercontinentalRadioPack
Krauters Automated Scripts (v5_0_0 compatible)
Enhanced Ship Recon Manual V2.10
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.1 Patch
SteelViking's Interior Mod V1.2.1_NVidia_Fix
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional scary creaks
Advanced Shift Keys 2.3 DBSM
NewUIs_TDC_6_8_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_8_0_ERM_Reaper7_NightVision_Black_Ski n
Real_Sink_1.0
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Small_trees_SH5_V1
Reboot's Water Drips 1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SteelViking's Bunker Fixes V1.0
Change days in bunker
MRP 16x9 ratio
OPCF_SH5
IO_StrategicMap_4_5_for_TDWv680
IO_ShapeTextures_NO_mod
MARINEQUADRATKARTE_map
gap - HD 1 deg Scope Bearing v 1.0


PS. Just a question about campaign.. Is there a designated Hull Number (ex. U-21) for the campaign thats in sync, or related to radio messages recieved for orders specifically?

Last edited by Khelven; 11-24-11 at 06:50 PM.
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