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Old 08-29-09, 01:45 PM   #48
Mikhayl
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I remember converting the fishing trawler and one of the dreadnoughts for SH4, IIRC I converted the model using Deep Exploration, from .x to .fbx I think, or any format that won't mess the uv-mapping.
Then in 3DSmax you have to rotate, resize, arrange some of the bits and delete some parts and that's about it
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