Thread: [REL] Depth Charge noise mod
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Old 03-12-18, 10:31 PM   #29
schlechter pfennig
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Join Date: Mar 2010
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Quote:
Originally Posted by LGN1 View Post
Hi schlechter pfennig,

I'm examining your mod and if I see it correctly you have the explosion effect twice: Once as "@DepthCharge_main_explosion" and a second time as "eject_effect". Is there a reason why you did this?

Best, LGN1
That is an error. I think that occurred when I ported over clusters to make the release versions.

Quote:
Originally Posted by LGN1 View Post

PS: I have seen that you use the same IDs for your 'subnodes' in your copy of the depth-charge effect as in the original effect. I'm not sure but this might be problematic.
Could you be more specific? I tried very hard to avoid that, since duplicated IDs are a definite recipe for crashes.
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