Thread: [REL] Depth Charge noise mod
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Old 03-09-18, 01:52 PM   #25
Rhodes
Silent Hunter
 
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
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Quote:
Originally Posted by schlechter pfennig View Post
The reason I stopped using GWX and started using WAC was that I could not load any saved game without getting a CTD once I had engaged, and sunk, a ship. That was before I'd worked on, and started using, my depth charge mod. I believe it was most likely a result of my mod soup that did so; I'm not blaming GWX at all. But I was experiencing the same CTD issue: my first save, made just away from base (and before engagements) would be the only one that would reload; any other save made after that one, if made after an engagement, would CTD. That was happening to me before using my depth charge mod.
I see, I also thought the same thing, but I think I could loaded a save game after sunk a ship, with the mod enable. It is just a matter of testing.

Quote:
Originally Posted by schlechter pfennig View Post
What happens when you disable the mod? Can you then reload a saved game after being depth charged?
yes, as I said, after disableing the mod, I can load any saved game, with ships sunk and after being depth charged

Quote:
Originally Posted by schlechter pfennig View Post
Also, what was your opinion of the effects of the mod? Did you notice any difference in escort behavior? I'd love to know your opinion, and if you think it needs any tweaking.
Thanks!
It is a great mod for any soup or Mega Mod version. Anything that brings more the game to reality, is always good, in simulations (IMO).
I did manage to escape more easily, and more easily is: with out always going deep or very deep (below 150-180m) and I also manage to evade at 2/3 of speed for a few time, without them beginning to ping me or going strait to me. But my campaign (when using the mod) was August - October of 1941.
I think your mod is going to be more noticeable after 1943, when the escorts are going to be tenacious (veteran/elite levels).
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