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Old 04-18-08, 08:50 PM   #161
iambecomelife
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Quote:
Originally Posted by skwasjer
Quote:
Originally Posted by iambecomelife
Quote:
Originally Posted by skwasjer
One thing you must at least do before you can import the OBJ-file is triangulate it. The last file you made contains polygons, and this is not supported by the game and S3D.

Unfortunately I have no Wings3D so I can't help you out on that front. I'm sure someone else can help.

And Rubini can probably work out how to do the import with S3D.

[edit] Here's the update:

http://www.subsim.com/radioroom/show...71&page=30#587
I think that the files are triangulated - when I took the screenshots I was just using a mode that rendered the models smoothly to make them look better. When I switch back to Wings3d's "work" mode I can see that the models are composed of interlocking triangles.
All I did was look at the obj-file in a text editor:

f 33//33 39//39 40//40 41//41 42//42 36//36 35//35 34//34

This face has too much vertices (it has 8)
Then back to work, I guess. It's strange because I didn't modify the ships or the men that much from stock SH3 objects. Oh well...
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