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Old 09-06-10, 09:24 PM   #53
Rubini
Ocean Warrior
 
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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WOW!

After some (long) attempts to make the coursed file work on my installations (and with h.sie's help) I can say that this is a great step ahead for Sh3!

It works very well, repairs taken more or less 60 times more to be executed, what means in the sh3 perspective (max damage before an equipament is considered destroyed) 3 to 4 hours medium to be repaired with a maximum loaded repair team bar. All others aspects are intact: flooding times (and you need to stop them asap), crew efficiency, uboat damage system, etc. Just great!

Now the estimated repair times stamped need to be redone, perhaps something like the old nvdrifters aproach here (just estimate, but not a exactly time left to be repaired). And also perhaps we could have a yet more LRT, 90x to 120x the standard time, as a suggestion.

Great work mate!
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