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Old 07-19-16, 06:55 AM   #21
Chromatix
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Join Date: May 2011
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The game could ship with a basic crew ability for novices or you could start with a crew that is not trained at all.
Real submariners start off as moderately experienced (surface) sailors. They would be perfectly capable of handling basic duties such as helmsmanship and rope-handling from the outset. Diesel-electric machinery might give them more trouble.

From a gameplay perspective, I don't relish the prospect of having to personally train my crew from scratch. They should be capable of doing their assigned duties at a basic level from the start, and improve their speed/range/accuracy with time and drilling. A few practice crash-dives really helps to get the diving time down...
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