View Single Post
Old 01-31-13, 09:14 PM   #1344
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

Deleted the inertia mods from the mods list Mods List 1100 01/02/2013
************************************************** ************************************************** *************
How to start the campaign using sobers mega mod list .

Enable all the mods with the mod enabler (jsgme) .
Start the game and start a new campaign then click start .
Once the tutorial animation finishes (about a minute) exit the game .
Go to Documents\SH5\data\cfg\CareerHistory
Change this line with notepad HasCompletedTutorial=false to HasCompletedTutorial=true
Start the game and click on New Campaign / accept / type in silentotto while on the choose campaign screen to show all the hidden campaigns .
Click on a campaign (if you click on Coastal Waters then choose Skip Tutorial ) then click on Start .
Once in the bunker hit the Esc key and click on Load Game and load the Autosave Enter Base Save again.
Once in the bunker hit the Esc key and go to the in game difficulty options and choose your options .
Go back to the bunker again and click on the technical officer to enter the upgrade screen .
Choose the rotating hydrophone and then exit the upgrade screen .
Click on the flotilla commander and when on the briefing map click on Skip to stop the animation then choose a mission by clicking on an iron cross then click on request mission.
The Baltic Operations objective on the top left will turn orange (if chosen coastal Waters as the campaign start) .
Click on the X on the mission briefing map top right of the screen to exit out of the mission briefing map .
Click on the flotilla commander again and choose Lets start the new patrol.

************************************************** ************************************************** ******************
THE_MASK is offline   Reply With Quote