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Old 07-19-17, 06:13 AM   #21
kstanb
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Join Date: Mar 2009
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Quote:
Originally Posted by Capt Jack Harkness View Post
This angle at 30 kts equals a pretty fast rise or dive.
Developer already confirmed this:
"The dive rates are realistic. It is the torpedoes that are artificially nerfed, because we wanted that cinematic aspect of Hunt for the Red October. "

it is the torpedoes not capable to follow you what got into fantasy waters realm.
That said, I am not complaining here, as this is a trigger happy game, and clearly it won't be fun if torpedoes were impossible to avoid

But on that same spirit, I will work on tweaking the sensors, and maneuver of the ships/ weapons until I find some setting that makes it less "almost impossible" to play. I mean the realistic setting of this game goes from "too easy" if you play in 1984, to "medium difficulty" in 1968 using Mk37 to way "too difficult" with Mk16 only
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