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Old 12-10-18, 08:51 PM   #5
KaleunMarco
Silent Hunter
 
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,919
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Quote:
Originally Posted by stork100 View Post
Indeed. I just wish that time compression could be stopped when a friendly or neutral unit was spotted, like in SH3. Takes some of the fun out of identification. To the best of my knowledge a fix has never been found.
be careful for what you wish for, mate.....
i have put stars next to the one where enemy contact is involved.
good luck.

Main.cfg in data/cfg folder
[TIME COMPRESSION]
TimeStop=0
RealTime=1
LandProximity=64
CriticalDamage=1
CrewEfficiency=128;1
AirEnemyDetected=1 *************
SoundEffects=2
CharacterAnim=4
EnemyDetected=64 ***************
RadioReport=64
Particles=64
PrayState=64 ******************
HunterState=64 **************
3DRender=64
Maximum=2048
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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