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Old 09-16-07, 03:08 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default Racerboy's mod drive-thru

In an effort to be more forum friendly when I release new version of my mods and to make my mods centrally located I have thus created this drive-thru. All these links will take you to the latest version of the mod unless noted otherwise.

Exhaust mods (GWX 1.03 version is compatible with GWX 2.0):

TIIA SH3 1.4b version: http://www.subsim.com/radioroom/show...46&postcount=1

TIIA GWX version: http://www.subsim.com/radioroom/show...35&postcount=1

TIIB (GWX AI sub): http://www.subsim.com/radioroom/show...14&postcount=1

TIID SH3 1.4b version: http://www.subsim.com/radioroom/show...28&postcount=1

TIID GWX version: http://www.subsim.com/radioroom/show...61&postcount=1

VIIb SH3 1.4b version: http://www.subsim.com/radioroom/show...15&postcount=1

VIIb GWX version: http://www.subsim.com/radioroom/show...84&postcount=1

VIIc SH3 1.4b version: http://www.subsim.com/radioroom/show...39&postcount=1

VIIc GWX version: http://www.subsim.com/radioroom/show...75&postcount=1

VIIc/41 (GWX AI sub): http://www.subsim.com/radioroom/show...80&postcount=1

IXb SH3 1.4b version: http://www.subsim.com/radioroom/show...66&postcount=1

IXb GWX version: http://www.subsim.com/radioroom/show...86&postcount=1

IXc SH3 1.4b version: http://www.subsim.com/radioroom/show...97&postcount=1

IXc GWX version: http://www.subsim.com/radioroom/show...99&postcount=1

IXD2 SH3 1.4b version: http://www.subsim.com/radioroom/show...50&postcount=1

IXD2 GWX version: http://www.subsim.com/radioroom/show...86&postcount=1

XXI SH3 1.4b, GWX 1.03, and GWX 2.0 versions: http://www.subsim.com/radioroom/show...37&postcount=1

* GWX 2.0 compatible means that I have compared the GWX 2.0 files against stock SH3 1.4b files and there were no changes made by GWX 2.0 (they were equal). For those files that did not exist in SH3 1.4b I compared GWX 2.0 files against GWX 1.03 files and there were no changes made (minor change in 9d2 sub but it deals with sub's wake so nothing to worry about) between the two versions. Therefore, by default, GWX 1.03 and the SH3 1.4b version of the mod should work with no problems in GWX 2.0.


Flags & Pennants (verifying compatibility still with GWX 2.0):

This is still a WIP and can be found here: http://www.subsim.com/radioroom/show...79&postcount=1

Official releases:
http://www.subsim.com/radioroom/show...17&postcount=1


SH4 effects (and more) for SH3 (currently not compatible with GWX 2.0):

official release (v2.03):
http://www.subsim.com/radioroom/show...49&postcount=1

Members mods tweaked by me:

These are not my mods but I have tweaked them to my taste:

Reece's 16km scene with more reflections (JSGME ready):
http://dodownload.filefront.com/8577...9bad71f9c07173


My custom GUI:

this is a compilation of mods from forum members to make a custom GUI. It includes FLBSale's 6 dials mod and others. The only thing original from me is the layout and tweaks done to make it all work. JSGME ready.

Racerboy's custom HUD (GUI):
http://dodownload.filefront.com/8090...9bad71f9c07173

Last edited by TheDarkWraith; 12-23-07 at 07:12 PM.
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