Thread: [WIP] Lighthouses mod
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Old 08-11-17, 04:16 PM   #517
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by MLF View Post
Just had a chance to have a look at V12 Patched to 4 - what magic. The stuttering of the waves appear to be a switch-on , switch off and then resume where it left off - the waves splash, rise up, switch off, switch on with the splash still high and splash subsides. Is that how you see it? I have tried to keep up, but real life took over so excuse if I'm out of touch. Anything you need tested with screenshots?
Quote:
Originally Posted by Kendras View Post
Back to the 'stuttering' problem. I knew it ! The problem comes from the second particle generator (the one with the object item attached to). If you delete it, my foam effect is perfectly smooth. So, we might find a solution by changing time parameters in this generator (although I have very few hope), or another solution would be to add this sound generator independently from the foam generator, with an own genheight controller, and even an own floatingobject controller if needed.
Since the object particle that the sound is linked to is not supposed to be visual, we might try placing it in the same ParticleGenerator as the visual bitmap particle, as an array item.

I have also noticed that increasing the max number of particles makes the effect somehow smoother. My suspect is that the total count of particles spawned must be multiplied by the number of times the particle generator is linked to the object (8 times in our case). Anyway, here are two more versions of the effect:

Tourelle de La Plate v12 - Patch 5

Tourelle de La Plate v12 - Patch 6

Both versions: max number of particles increased from 40 to 400 and two splash effects used: one for waves higher than 1 m and another effect for waves higher than 2 m.

Patch 5: the lower particle effect uses the same waterspray bitmap particle as the high one, but squeezed vertically to look shorter.

Patch 6: the lower particle effect use a new bitmap particle.

Patch 3 to 6 are alternative to each other and shouldn't be enabled together.
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