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Old 03-06-11, 08:31 PM   #28
TorpX
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Join Date: Sep 2010
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I suspect the real problem (at least in RFB) is the underlying damadge model. The fires go out too quickly. There was probably no thought about fire effects; just something for a good visual. If I had the computer skills, I'd take a look at the whole damadge model/ weapon model.

I assume the devs had the ability to stop the game and debug or check the variables, as the program was in operation. Trying to figure out what needs tweeking from observing things a case at a time, is both difficult and tedious.
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